so i'll just take a few extra notes from discussions etc
see also the smackdown page and wallwisher
3 big challenges - asking us to do things differently
digitising of information
disadvantages to books (dead trees) - storage, out of date quickly, hard words, dirty etc
separate content from format
what are our kids (or staff or parents) going to be reading
ebook reader - single function device - future? epaper may be exception?
also apps for phones etc.
also problem of availability - 12% of world knowledge electronic - but will increase
clip of multimedia ebooks - penguin on ipad - impressive (but why does apple have such naff music?)
clip of the Kno - would be my perfect device if it was like this
holt macdougal etextbook - more than just a book - even has graphing calculator
all this points to the future
appealing to kids learning styles, collaborative learning environment
funding - how affordable - subscribing (like you do with a phone contract)
question over economics - development tends to be for consumers not education and libraries
tech must empower and save money!
according to UN health org, more people have cell phones than sanitation, even in developing countries
discussion about ebooks - good - bad - interesting
positive - weight of books, engages kids at least at first, differentiation (eg: speech to text, font size, dictionary, multimedia, reading levels), someone can't see what you're reading (no 'baby book' attitude), very fast ordering
bad - what if kids can't afford, durability, adaptability, power, consumer culture, development of scanning skills and fine motor skills, distribution of ebooks legally and ethically
interesting - wondering what the future will be, what will become normal
collective wisdom of the masses - changes the role of teaching, evaluating information Doug Johnson
3 challenges ~ 11 opportunities
Re-think physical facilities
new model – info comes to you
new model – info comes to you
More attention to creating social, comfortable – want to be not have to be –
A doing stuff place not a getting stuff place
Emphasizing right brain skills. Should be whole school thing.
Design – story – symphony – empathy – play – meaning
Remain the expert
information literacy of staff as well as students
infusion of library into the curriculum, more than just integrating or adding on
change in dynamics of classroom
information jungle , team playing (purpose of library is to make better students)
let principal know 2 things positive for every negative
be a digital resource guru
diversify
boring is the riskiest strategy (Godin)
boring is the riskiest strategy (Godin)
schools good for kids – values from adults
positive actions
online resources – reading promo – reading 2.0
tech tools – everyone is a creator
promoting reading via tech eg: polling favourite books, shelfari, skype
Can’t be a book person without using technology
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